Posted Jul 12, 2026

3D/VFX Artist - Realtime Graphics (Level 2)

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3D/VFX Artist - Realtime Graphics (Level 2) The Transformative Engagement Solutions (TES) organization within Lockheed Martin's Enterprise Operations blends cutting-edge software development with proactive outreach and targeted engagement campaigns. TES turns data-driven insights into actionable, enterprise-wide solutions that spark advantage for Lockheed Martin. By fostering integrity-driven, adaptable teamwork, we deliver disruptive capabilities that boost stakeholder engagement and sustain continuous innovation in support of the company's mission. The Immersive Design team within TES is hiring a self-driven, creative, and design-oriented junior professional with a cinematic eye to contribute towards the creative process and design of quality immersive 3D animated experiences for Lockheed Martin. What You Will Be Doing: In this role, you will create and modify production-ready 3D assets optimized for real-time rendering, and develop interactive applications that meet customer requirements. Working closely with programmers and developers, you will efficiently implement art assets and facilitate rapid iteration of application design and aesthetics. As a key member of the creative team, you will help shape design architectures for real-time graphics applications, leveraging 3D models, animations, and visual effects to deliver high-quality solutions. Who You Are: The ideal candidate for this position is a junior level professional with a strong background in 3D design and development. They should possess intermediate experience with industry-standard tools such as Unreal Engine, Unity, Maya, and Substance Painter, as well as a keen eye for detail in laying out and lighting high-quality, realistic scenes in real-time engines. Additionally, they should have a solid understanding of animation principles, with the ability to animate cameras and 3D assets with ease. Proficiency in Unreal Blueprints and Unreal Sequencer is essential, while experience with Unreal VFX Graph is a plus. Excellent communication and collaborative skills are required, as they will be working closely with cross-functional teams to bring projects to life. Actual app development experience is also highly desirable, providing a valuable perspective in the development process. Desired skills: • Working knowledge of various 3D modeling packages such as Maya, Modo, 3DSMAX, etc... • Familiar with CAD data and conversion to create optimized polygon meshes • An understanding of Physically-Based Rendering (PBR) textures and shaders. • Working knowledge of HDRP pipeline in Unity or Unreal engine This role is fully remote. US Citizenship is required due to system access.